パート4:Spooky2の機能/能力を理解する

目次

Tips & Tricks

It’s generally acknowledged that raw plasma power is quicker to produce beneficial effects than contact or remote treatment. But there are a number of ways to increase the power of these last two, and here are some you can do in the Settings tab:

Holland 11th Harmonic (Remote/Contact)

Dr. Anthony Holland demonstrated that when the 11th harmonic of any frequency is applied simultaneously, its results are improved. There are two different ways to achieve this. The first uses frequency addition:

  • Enter 11 in the Hz field.
  • Check the box on the left and choose Add F1 to F2 from the menu. Spooky2 shows the new additive wave in the Waveform Display.

But Spooky2 can also be set up to use the higher harmonic as a variable carrier — a world-first. The carrier helps body penetration and also provides a powerful punch.

  • Enter 11 in the Hz field.
  • Check the box on the left and select Modulate F2 Using F1 (AM DSB) from the menu. Spooky2 shows the new modulated wave in the Waveform Display.

Frequencies can also be mixed. This uses Out 2 in a process called Output Shadowing, and to use it, you must first select Follow Out 1, then make these settings:

  • Here, the Out 1 Hz value is multiplied by a Factor of 11 and combined by Spooky Boost for onward transmission.

It’s called shadowing because it derives its output radio-band frequencies directly from the audio-band frequencies on Out 1. The nice thing about this method is that it allows finer tuning, and we’ll go into this a little later. Both these methods are also used to create dynamic carriers for deep penetration. Shell Presets for these are provided in Miscellaneous.

The Scoon Effect (Plasma)

Aubrey Scoon was one of the UK pioneers of Rife therapy. The story, possibly apocryphal, is told that while experimenting with two machines transmitting what he believed was the same frequency, he found that the effects were greatly amplified — but was then astounded to discover that one of the machines had actually been transmitting a frequency that was 1 Hz greater than the other.

There are still people alive today who were part of that circle who claim it never happened, and that it was based on a conversational misunderstanding that became set in stone.

Nevertheless, there are some highly experienced researchers who swear by it, and use it constantly. Here’s how to do it using both outputs in Spooky2:

  • Just enter a value of 1 in the second line’s Factor field to copy Out 1’s frequencies to Out 2, then enter 1 in the Constant field.

Simplicity itself. (And Shell Presets are provided in Miscellaneous).

Should you wish, you can add extra punch if you choose to implement the Holland 11th Harmonic on the signal from Out 1 by making these extra settings in the F2 = F1 pane.

  • Now you have two copies of a waveform that incorporates its own 11th harmonic, and one of them is 1Hz greater than the other. Plus, its voltage is controllable. We’ll show you how this controllability can be used a little later.

Using Very High Frequencies (Remote/Contact)

The Spooky2-XM has a top limit of 5 MHz for arbitrary waves, which is what Spooky2 creates. Using its Wave Cycle Multiplier technology, Spooky2 can transcend this hard limit radically. Here’s how to transmit up to 25 MHz with minimal fall-off in power or waveform distortion:

  • You can use any waveform in the top red box for Out 1, or any waveform in the Custom Menus (bottom red box). Make your settings for Out 2.
  • Now enter 5 into your chosen waveform’s Wave Cycle Multiplier WCM field (a square wave here, highlighted blue).

This tells Spooky2 to create five sub-waves inside a single wave cycle. Since the hard limit for Spooky2-XM is 5 MHz, a value of 5 will multiply this up to a ceiling of 25 MHz.

Spooky2 will then upload the waveform to the generator and instruct it to run at 5 MHz. But the output frequency will actually be what you specified, be transmitted at full power, and with perfect waveforms up to 25 MHz.

Since you can now transmit any frequency up to 25 MHz, it’s a good idea to transpose your low frequencies to more powerful higher values which are closer to the actual MOR (Mortal Oscillatory Rate) of the pathogen.

Just click the Programs tab and use Spooky2’s Frequency Multiplier feature. This is normally set to a default value of 1, but you can enter any value you wish.

However, you should examine the program you’re transmitting so you can determine the best multiplier to use. Aim to get your lowest frequency up into the MHz (millions of Hertz) range.

Although you can actually go higher than 25 MHz with this, note that towards the top end of your overdriven frequency range, power will attenuate as frequency increases, and the waveshapes will not be as accurately formed. But Spooky2 makes it possible to use your GeneratorX to output accurate and powerful frequencies far beyond its hardware design limits. Note that you wouldn’t use this technique for healing, only for killing.

Using a dynamic carrier (Contact)

Carrier waves allow frequencies to penetrate the body easier. However, they are not necessary for Remote Mode. But using one will make the signal more effective.

In Contact Mode, you must use a dynamic carrier. This will not only carry the encoded fundamental frequencies, but also act as a powerful additional “left hook” in itself.

Dynamic carriers help to reduce muscle contractions and tingling sensations associated with the low frequencies used for healing and detox programs, which can make a Contact Mode session quite uncomfortable.

Use dynamic carriers with a square wave. These provide a good modulation signal.

Using electrodes with two subjects (Contact)

Spooky2 allows two subjects with the same condition to receive frequencies using two pairs of contact electrodes. Here’s how:

  • Make all the settings you require for waveform, etc. Then click the Follow Out 1 selector button at the bottom of the Waveform pane.
  • Now go to the Output Shadowing pane and enter the following:
    • Connect one pair of electrodes directly to Out 1 of the generator or Spooky Boost, and another pair to Out 2. Now both subjects will receive the same frequencies.

Two Remotes for Epidemics (Remote)

While some Programs require the use of a Spooky Boost, Spooky2 also allows you to use two Remotes connected to a single generator, either directly, or to the pass-through Outs of a Spooky Boost.

  • You can easily treat a whole family for the same condition with a single Spooky Remote. But you can treat a whole neighborhood with two.

Most people assume that one person’s DNA package should consist of multiple nails. Not true. You don’t even need a full fingernail — a small segment of a nail will be just fine. Some people cut each fingernail clipping into three or four small parts, and use one part per Remote.

If you go smaller than this, so you can fit up to 50 nail segments into one Spooky Remote. Even the tiniest sliver of a fingernail will contain DNA.

So with two Remotes on one generator, you could treat up to 100 people at a time. All will receive exactly the same treatment and power as if there were only one being taken care of.

Load the set(s) you want and check all Program Descriptions for extra information. Then select Follow Out 1 to copy the waveform and related settings, and you’re ready for some prime Spooky2 action.

  • This copies the waveforms from Out 1 to Out 2, so the waveforms are identical.
  • Then make the following settings:
    • Note that these are the defaults for Output Shadowing.

Dual Voltage Control (Remote/Contact)

Another reason that Output Shadowing is so powerful is that it allows you to allocate different amplitudes/voltages to the signals on each Out.

  • Let’s say you’re running a Program at 5 volts on Out 1.
  • Now you wish to add the Holland 11th Harmonic — but run it at 9 volts.
  • In the second example below, Out 1 amplitude is 5 volts. You want your Holland 11th Harmonic to run at 7 volts.

This concludes the extracted text from Part 15 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

Wobbles & Feathering

Certain pathogens can be hard to kill straight away. So they will require multiple treatment sessions.

One problem that can arise with this is that they may become adapted to the treatments, and so take longer to eradicate. The answer is to prevent this from happening by constantly and minutely varying either the exact values of the frequencies being applied, or their amplitudes — or both.

You have three methods — and you can use all if you wish. The first are Amplitude and Frequency Wobbles. The latter is target-centered, i.e., a frequency of 100 Hz may be wobbled as 99.5 > 99.75 > 100 > 100.25 > 100.5. Amplitude Wobble ramps to target.

The menus above allow you to select from three waveforms that describe the trajectory along which the change will be applied — sawtooth, inverse sawtooth, and triangle. The % field dictates how intensely the change will be applied. And the Steps parameter on the right lets you specify how many discrete steps or “jumps” the change will make from one value to the next.

For Amplitude, 10-15% is a reasonable value for intensity, and 1% is good for Frequency.

Steps are the red dots in the illustrations above. They are discrete values along the trajectories of the waveforms. So these wobbles aren’t applied smoothly and continuously — they jump from each step position to the next, without any change in value in between. A good general option for Steps is the default value of 16.

Frequency: 1000 (1,000Hz/1KHz) Setting 1: +- .02% Feathering. Result 1: Random from 999.80-1000.20 (randomization range = .4 Hz). Setting 2: Octave 12 Stage Wobble. Result 2: 1000, 2000, 4000, 8000, 16000, 32000, 64000, 32000, 16000, 8000, 4000, 2000.

Frequency: 100000 (100,000Hz/100KHz) Setting 1: +- .02% Feathering. Result 1: Random from 99980-100020 (randomization range = 40 Hz). Setting 2: Octave 12 Stage Wobble. Result 2: 100000, 200000, 400000, 800000, 1600000, 3200000, 6400000, 3200000, 1600000, 800000, 400000, 200000.

Frequency: 1000000 (1,000,000Hz/1MHz) Setting 1: +- .02% Feathering. Result 1: Random from 999800-1000200 (randomization range = 400 Hz). Setting 2: Octave 12 Stage Wobble. Result 2: 1000000, 2000000, 4000000, 8000000, 16000000, 32000000, 64000000, 32000000, 16000000, 8000000, 4000000, 2000000.

Feathering creates rapid random changes in the frequency so it changes up and down in value within a set maximum percentage. Wobble creates rapid controlled changes in the frequency so it changes by constant values dictated by the choice you make in the menu. Let’s take a closer look at those choices here (F = the original frequency):

None: Applies the frequencies directly with no changes.

+- .02% Feathering: Output will fluctuate rapidly by .02% above and below the set frequency randomly. Useful where the exact frequency of a pathogen may be uncertain. Excellent for remote treatment.

+- .05% Feathering: Same as .02% feathering but the variation is greater.

Frequencies have mathematical “relatives” called harmonics. Higher harmonics can be very powerful. These options create the following rapid and continuous harmonic step sequences:

.02% 4 Stage Wobble: F, F+.02%, F, F-.02%

.02% 8 Stage Wobble: F, F+.01%, F+.02%, F+.01%, F, F-.01%, F-.02%, F-.01%

.05% 4 Stage Wobble: F, F+.05%, F, F-.05%

.05% 8 Stage Wobble: F, F+.025%, F+.05%, F+.025%, F, F-.025%, F-.05%, F-.025%

Octave 2 Stage Wobble: F, F × 2

Octave 4 Stage Wobble: F, F × 2, F × 4, F × 2

Octave 6 Stage Wobble: F, F × 2, F × 4, F × 6, F × 4, F × 2

Octave 8 Stage Wobble: F, F × 2, F × 4, F × 6, F × 8, F × 6, F × 4, F × 2

Octave 10 Stage Wobble: F, F × 2, F × 4, F × 6, F × 8, F × 10, F × 8, F × 6, F × 4, F × 2

Octave 12 Stage Wobble: F, F × 2, F × 4, F × 6, F × 8, F × 10, F × 12, F × 10, F × 8, F × 6, F × 4, F × 2

A perfect square wave is made up of odd harmonics. Spooky2 can force these to work harder by fluctuating to higher ones:

Odd 2 Stage Wobble: F, F × 3

Odd 4 Stage Wobble: F, F × 3, F × 5, F × 3

Odd 6 Stage Wobble: F, F × 3, F × 5, F × 7, F × 5, F × 3

Odd 8 Stage Wobble: F, F × 3, F × 5, F × 7, F × 9, F × 7, F × 5, F × 3

Odd 10 Stage Wobble: F, F × 3, F × 5, F × 7, F × 9, F × 11, F × 9, F × 7, F × 5, F × 3

Odd 12 Stage Wobble: F, F × 3, F × 5, F × 7, F × 9, F × 11, F × 13, F × 11, F × 9, F × 7, F × 5, F × 3

The Fibonacci Series of numbers can be seen everywhere in natural organic growth patterns. It’s an excellent choice for good results:

Fibonacci 3 Stage Wobble: F, F, F × 2

Fibonacci 5 Stage Wobble: F, F, F × 2, F × 3, F × 2

Fibonacci 7 Stage Wobble: F, F, F × 2, F × 3, F × 5, F × 3, F × 2

Fibonacci 9 Stage Wobble: F, F, F × 2, F × 3, F × 5, F × 8, F × 5, F × 3, F × 2

Fibonacci 15 Stage Wobble: F, F, F × 2, F × 3, F × 5, F × 8, F × 13, F × 21, F × 34, F × 21, F × 13, F × 8, F × 5, F × 3, F × 2

The natural logarithm is based on the mathematical formula 1 + 1÷(1×2) + 1÷(1x2x3) + 1÷(1x2x3x4) + 1÷(1x2x3x4x5)…etc.

But it can also be used to calculate frequency harmonics.

One highly respected Rife developer recommends using it exclusively, but our tests do not lead us to concur:

Fibonacci 11 Stage Wobble: F, F, F × 2, F × 3, F × 5, F × 8, F × 13, F × 8, F × 5, F × 3, F × 2

Fibonacci 13 Stage Wobble: F, F, F × 2, F × 3, F × 5, F × 8, F × 13, F × 21, F × 13, F × 8, F × 5, F × 3, F × 2

Natural Log 2 Step Wobble: F, F × 20.0855369232

Natural Log 4 Step Wobble: F, F × 20.0855369232, F × 403.4287934927, F × 20.0855369232

The waveform symbol you see here causes some confusion. Users wonder why, when they’ve selected a square or an inverse sawtooth in Spooky2, they see this squiggly line instead.

Well, Spooky2 creates all of its waveforms as arbitrary waves in software, then downloads them to the generator. And this squiggly symbol on the Spooky2–XM display simply shows that an arbitrary waveform is being used rather than one of the generator’s own built-in waves. Mystery solved!

Inverse and Sync

To understand this clearly, watch what happens to the waveforms on Out 1 and Out 2 when the three different options at the bottom of the list are selected. In all cases, the wave is sine damped.

On the left, Follow Out 1 and Sync are selected — the signal on Out 1 is copied to Out 2. You can see this clearly because the red and blue waveforms are identical.

Over the first peak, both waves move from 0 to +10 at the same time — so the total energy from this positive peak is 10 volts from each output.

In the second, the only difference is that we’ve selected Inverse instead of Follow Out 1. At first glance, the red and blue waveforms don’t appear to have changed.

But look closer — the blue one is no longer an exact copy of the red one. Instead, it’s a reversed mirror image of it.

Over the first peak, the red wave moves from 0 to +10 at the same time as the blue wave moves from 0 to -10.

This means that the maximum potential from this positive peak is now 20 volts from each output (since the difference between -10 and +10 is 20).

And this piece of electronic wizardry explains how an initial 10 volt signal on Out 1 can become a 20 volt wallop when you use two outputs coupled with Inverse and Sync.

But something rather different happens to the wave on Out 2 when you select Spike+Sync and put a tick in its Invert checkbox to the right.

For every sub-wave in the composite waveform — and there are 8 as you can see from the WCM field — Spooky2 injects one high-voltage spike at every positive and negative peak on Out 2.

These spikes are extremely powerful and can be tailored to your liking. However, although they’re based on the technical requirements for cell electroporation, higher voltages are required to cause cell walls to open.

Nevertheless, this provides a unique and very powerful way to hammer the living daylights out of even the toughest pathogen or parasite.

For certain acute or very advanced conditions where time is of the essence, however, Spooky Central/Plasma will deliver rapid and effective electroporation, puncturing pathogen cells walls to kill in milliseconds, and opening up cancer cells so that Rife frequencies delivered via plasma can destroy them quickly.

Now we need to show you how to sculpt and control all this awesome power, so we’ll start with the graphic that John used to introduce Inverse and Sync — when a former member of the Spooky Team first saw this, he called it a “chainsaw wave.”

When the Sync checkbox is not ticked, the outputs of Out 1 and Out2 are not synced if there are different frequencies on Out 1 and Out 2. However, if the frequencies are the same, type output will automatically be synced, even without the Sync checkbox ticked.

This is one single cycle of a sine damped that’s been transformed into a chainsaw wave. As you can see, there are an awful lot of spikes — 50, to be precise, 25 of them positive and 25 negative. The number of spikes is controlled by the number of sub-waves that make up the composite wave — 25 is entered in the WCM field.

Spike Length controls the length of time the spike is applied for — 2 is a good value for frequencies over 10,000 Hz, and 1 for frequencies lower than this. Spike Ratio dictates how powerful the spike amplitude is in relation to the rest of the waveform.

To demonstrate these controls more clearly, we’ll use something a little less confusing to the eye — a plain sine wave:

Here’s our sine wave, composed of five sub-waves (WCM = 5). There’s a voltage spike at each positive and negative peak (+ Spike and – Spike are both ticked), and each one is transmitted for two time units (Spike Length = 2).

Spike Ratio is set to 2, which means that the amplitude of each spike is twice that of the overall waveform. You can see that the curved wave only rises and falls halfway to the top and bottom of the window, but each spike goes all the way.

Now let’s try changing the Spike Length and Spike Ratio so you can see the differences these make:

Before We Begin… Important Advice System Requirements Windows Warnings

What You Get What’s New The Spooky2 Rife System Part 1: Video Guide Part 2: Simple Guide Install & Connect Understanding Spooky2 Treatment Choices Mode Differences Lesson 1: Terrain Protocol Lesson 2: Signal Testing Lesson 3: Remote Mode Lesson 4: Contact Mode Lesson 5: Plasma Mode Lesson 6: GeneratorX Biofeedback Scan Lesson 7: Spooky Pulse Biofeedback Scan Lesson 8: Settings Without a Shell Preset

Part 3: Technical Guide File Menu Create Program Create Carrier Sweep Create Spectrum Sweep Database Menu Select Custom Database Edit Custom Database Global Menu Utils Menu Utils Menu Tools Presets Tab Shell Presets Biofeedback Presets Protocols and Notable Preset Collections Chained Presets Programs Tab Settings Tab Control Tab Biofeedback Scanning Generator Button Colors & Labels: System Tab Internet Tab Errors Tab Status Bar

Part 4: Understanding Spooky2 Functions/Abilities Tips & Tricks Wobbles & Feathering Inverse and Sync Waveform & Frequency Waveform & Offset Duty Cycle Understanding Spooky Remote Remote & Amplitude Remote & Waveform Understanding Spectrum Making Waves

NanoGuide A: Other Uses Colloidal Silver Clark Zapper Pests & Molds

NanoGuide B: The Universe Speed, Space & Time Rife & Physics

NanoGuide C: Troubleshooting Installing a Beta/EXE Installing a Database

Hardware Notes Thanks and Acknowledgements Precautions for Users Legal Notice & Disclaimer Spooky2 Software License

Here we’ve changed the Spike Length to 24 and the Spike Ratio to 8 so you can clearly see what’s going on. The physical width of each spike (which is the left-to-right time axis) has obviously increased, and the height of the underlying parent wave (which is the vertical voltage axis) has decreased — but the spike’s height (voltage/amplitude) has remained the same. Note that a Spike Length of 24 as shown wouldn’t be a good value to enter because high voltage would be applied for longer — this is likely to be painful for contact mode. We’ve used this value simply to demonstrate how the waveform’s shape changes in response.

OK, so what do the other spike controls do?

These are the exact same settings as in the previous graphic — the only thing we’ve changed is the Spike Count. Spooky2 now gives us the number of spikes we want — five. If we want spikes on every peak, we don’t have to count those peaks, and then enter the result. Entering 0 for Spike Count will do it for us. Why would you ever want fewer spikes? Well, it should keep pathogens off balance, giving them much less chance to “get into the rhythm” of your attack.

Same settings here as before, except now we’ve chosen not to transmit any spikes on negative peaks. We still have a total of five spikes because the missing negative ones have now been added to the positive spike count to make it up to five. Why would you do this? Because experimentation is the best way for you to learn more about rifing — and because Spooky2 empowers you to do just this.

If you’re following along entering these values in your own Spooky2, you’ll see that when Inverse and Sync are selected, the second line of Output Shadowing greys out. This is because Out 2 copies and inverts the wave on Out 1, but uses the same frequencies.

Now here’s an interesting twist — instead of Inverse and Sync, we’ve selected Spike+Sync. Take a look at the blue wave on Out 2 — the curved parent waveform is no longer being generated, just the spikes. This means that all the power of Out 2 is being used for those spikes, and none for the underlying waveform. Plus, we’ve inverted the entire spike waveform on Out 2 by putting a tick in the checkbox to the right of the Spike+Sync text. By doing this inversion, you avoid cancellation of the spikes. Try removing the tick to see exactly what we mean here — there will be no spikes at all in the output waveform when you do.

Here’s another example of how to do spikes correctly using John’s original example of an Inverse and Sync sine damped wave. This is what it looks like when you set it to Spike+Sync instead of Inverse and Sync. Again, Out 2 looks pretty formidable, but prior to the introduction of the Invert Waveform control, all of those fearsome spikes would have canceled each other out and we would have been left with a very wimpy wave. No longer. As you can see from the output waveform pane, we now have a fearsome chainsaw wave that’s ready to do some serious pathogen damage. But that’s not all — the Invert Waveform system is even more flexible:

We’ve returned to our earlier example of a sine wave so you can see this clearly. This image shows our sine wave on Out 1 together with the spikes we’ve added via its Spike Length/Spike Ratio controls. Spike+Sync is selected, and its Invert Waveform box is ticked. In most cases, this is exactly what you want.

But you can invert every waveform in the list, not just the Spike+Sync one. Here, we’ve chosen to invert the sine wave instead of the Spike+Sync wave by ticking its Invert Waveform box, and unticking the Spike+Sync box. If you compare the output waveform panes in both images, you can clearly see the two different output signals — they are mirror images of each other. But there’s more…

To show this more clearly, we’ve changed the waveform to a square wave with 4 entered in the WCM column so we have four sub-waves infolded into a single wave cycle. The – Spike control is ticked, and you can see that the spikes are present on the leading edges of all the sub-waves, and that they are all in the negative phase. Now we’ve ticked the – Edge control as well. The spikes are all still in the negative phase — but they’ve now moved to the trailing edges of the sub-waves. Now that’s what we call taking control!

Waveform & Frequency

Even though they may look mysterious, waveforms are actually very easy to understand. They are simply graphical illustrations of how the amplitude, or power, of energy changes over time. Let’s look at the waves in Spooky2. The vertical red line at left measures positive and negative amplitudes, with 0 being the divider. The horizontal red line at bottom shows time — one second.

Sine Wave

Like all the waves shown below, this one completes one full cycle every second, so its frequency is 1 Hz.

A: amplitude rises from zero in a positive direction at a changing rate. B: amplitude has reached its highest positive point, or peak. C: amplitude goes below 0 and continues in a negative direction at a changing rate. D: amplitude reaches its lowest negative point, or peak. E: amplitude once again starts to move in a positive direction at a changing rate.

Good for: healing, detox, killing (at very high frequencies).

Square Wave

This also completes one full cycle every second, so its frequency is 1 Hz.

A: amplitude is running at its highest positive level at a constant rate. B: amplitude immediately drops below 0 to its negative peak. C: amplitude is running at its lowest negative level at a constant rate. D: amplitude immediately moves through 0 to its peak positive level.

Good for: killing, healing, detox.

Sawtooth

This completes its full cycle in one second, so its frequency is 1 Hz.

A: amplitude moves from negative peak towards positive at a constant rate. B: amplitude passes through 0 to its highest positive peak. C: amplitude continues to move in a positive direction at a constant rate. D: amplitude immediately drops through 0 to peak negative level.

Good for: healing, detox.

Inverse Sawtooth

This completes its full cycle in one second, so its frequency is 1 Hz.

A: amplitude ramps down from positive peak level at a constant rate. B: amplitude passes through 0. C: amplitude continues to move in a negative direction at a constant rate to its lowest negative peak. D: amplitude immediately moves through 0 to peak positive level.

Good for: killing.

The Sawtooth and the Inverse Sawtooth are the only two waveforms that are mirror images of each other. Sawtooth always rises slowly and drops quickly, where Inverse Sawtooth always falls slowly and rises quickly. Although this may seem insignificant, it’s actually very important, and we’ll look at the different results in a later section.

Triangle

This also completes its full cycle in one second, so its frequency is 1 Hz.

A: amplitude moves from negative peak level at a constant rate. B: amplitude passes through 0. C: amplitude reaches its peak positive level, then starts to fall at a constant rate. D: amplitude passes through 0. E: amplitude reaches its peak negative level.

Good for: experimentation as a possible linear substitute for sine.

Damped Sinusoidal

This is the exclusive Spooky2 recreation of Dr. Royal Raymond Rife’s famous damped sinusoidal which was used in a documented cure of 14 terminal cancers and two terminal TB cases. This, like all the following waves, is different. It’s composed of a sequence of 12 internal sines, each with progressively decaying cycles from positive to negative. Spooky2 automatically compensates for all composite multi-cycle waveforms so that their output frequencies are always correct.

A: amplitude is at peak level. B: amplitude ramps down with 12 internal progressively decaying cycles passing from positive to negative through 0 on each one. C: amplitude immediately moves back up to peak positive level.

Good for: healing, detox, killing (at very high frequencies).

Spooky2 Note: the total number of internal cycles in a single composite cycle is controlled by the value you enter in the Wave Cycle Multiplier field (12 in this case).


This concludes the extracted text from Part 17 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

Damped Square

A new waveform based on the principles of the damped sinusoidal. Its 12 internal square waves progressively decay, and Spooky2 automatically adjusts the composite waveform to make its transmitted frequency correct.

A: amplitude is at peak level.
B: amplitude ramps down with 12 internal progressively decaying cycles passing from positive to negative through 0 on each one.
C: amplitude immediately rises back up to peak positive level.

Good for: killing, healing, detox.

Spooky2 Note: the total number of internal cycles in a single composite cycle is controlled by the value you enter in the Wave Cycle Multiplier field (12 in this case).

Sine H-Bomb

Another new wave based on the damped sinusoidal. Technically, it’s more complex and involves duty cycle computations. It’s built from eight internal sine cycles, and the composite waveform is automatically adjusted to make its transmitted frequency correct.

A: amplitude is at 0.
B: amplitude rises sharply to peak positive level, then falls sharply back through 0 to peak negative level, then rises sharply back up to 0.
C: amplitude proceeds through six smaller internal cycles.
D: repeat step B.
E: repeat step A.

Good for: healing, detox, killing (at very high frequencies).

Spooky2 Note: the total number of internal cycles in a single composite cycle is controlled by the value you enter in the Wave Cycle Multiplier field (8 in this case).

Square H-Bomb

This is a third new waveform based on the principles behind the damped square. It’s built from eight internal square wave cycles, and Spooky2 automatically adjusts the composite waveform to make its transmitted frequency correct.

A: amplitude is at 0.
B: amplitude immediately rises to peak positive level, then moves immediately through 0 to peak negative level, then immediately rises back up to 0.
C: amplitude rises and proceeds through six smaller internal cycles.
D: repeat step B.
E: repeat step A.

Good for: killing, healing, detox.

Spooky2 Note: the total number of internal cycles in a single composite cycle is controlled by the value you enter in the Wave Cycle Multiplier field (8 in this case).

Summary

Frequency is how often the energy in something changes from a positive state to a negative state in one second of time.

Waveform is a visual representation of how the energy’s power ramps up and down during one such change.

But we’re not finished yet. We need to take a look at two other important properties which have great importance for how waveforms behave.

The first is Offset, and this applies to all waveforms. The second is Duty Cycle, which applies only to plain square waves.

Waveform & Offset

You’ve seen that normal waveforms have two phases — positive and negative. What this means in practice is that positive energy is applied by the waveform for half its cycle, and negative energy is applied for the other half. Some renowned energy medicine researchers, most notably Dr. Hulda Clark, maintain that it’s more effective for pathogen killing to apply unidirectional energy only. You can do this by using Offset.

So that you can see the effect of Offset clearly, we’ve chosen a triangle wave here. This one has 0% Offset.

The wave is in its positive phase for 50% of its cycle (above the red 0 line), and in its negative phase for the other 50% (below the red 0 line).

Above are the settings to enter for a normal zero Offset waveform like this.

On the left, you can see that this is still the same triangle waveform, but its position on the graph is now different.

We’ve given it a 100% positive Offset, and the wave is now entirely in its positive phase for its whole cycle.

Above are the settings for 100% positive Offset when using Inverse and Sync with Spooky Boost. To use Follow Out 1 instead of Inverse and Sync, the values to enter for both Outs are 100 and 100 (both positive). For direct connection to Out 1 only, enter 0 instead of -100.

If you choose to use a positive Offset, one very important thing you mustn’t forget is its effect on available Amplitude.

The Spooky2-XM generator has a voltage range that goes from -10 volts to +10 volts. This gives us a total range of 20 volts when measured from the lowest negative peak to the highest positive peak, so the generators output 20 volts peak to peak.

However, since we’ve applied a 100% positive Offset here and pushed the waveform up into the positive phase only, this means that the voltage available for a potential negative phase is not used, since no part of the signal is now negative.

As a result, applying an Offset to any waveform may reduce the overall amplitude of your signal.

Vmax = Volts maximum. Vmin = Volts minimum. Vpp = Volts peak to peak.

Note: applying a 100% Offset means that only one LED on your Spooky Remote will light. This is normal.

Duty Cycle

Duty Cycle can be a confusing concept to grasp for many newcomers to Rife technology. So let’s try to clarify things as much as possible. Every waveform has a cycle — this is one complete iteration of the wave from its beginning to its end, then it repeats the exact same pattern for the next wave cycle.

Duty Cycle is related to this, but it dictates strictly one thing — for how long during a wave’s cycle the signal is held constant at its maximum amplitude. And this is the key to understanding it. Because if you cast your mind back to a few moments ago when we went through all the different waveforms, you’ll remember that each of them is constantly changing its amplitude. Except for one — the square wave.

A square wave goes from zero to full amplitude almost instantly, then holds that amplitude constant for a period of time before falling almost instantly back to zero again. Duty Cycle is what gives us control over the length of the period for which that constant amplitude is held — so Duty Cycle really can only ever apply to a plain square wave.

This one on the left has a default Duty Cycle of 50%. This means that the signal is delivered at full amplitude for half of the wave’s natural cycle, then it’s “turned off” until the next wave cycle begins.

If you set its Duty Cycle to 0%, you’d have no signal at all, and if you set it to 100%, you’d have a constant uninterrupted signal, neither of which are useful in Rife therapy.

So Duty Cycle gives you control over how long the square wave’s maximum amplitude is held steady inside every cycle of the wave. As a result, it can be thought of as a kind of built-in Gate. However, due to the nature of the square wave, Duty Cycle is much more useful than this.

A square wave is naturally rich in odd harmonics — 3rd, 5th, 7th, 9th, and so on. However, it is almost as if these harmonics are not generated instantly in time, but revealed instead in a lightning-fast “glissando,” much like someone running a finger up the keys of a piano. So the larger the square wave’s Duty Cycle value is, the more harmonics are revealed because the “glissando” is being “played” for longer. And once you start to go much higher than 50%, the even harmonics start to show themselves, too.

This square wave has a Duty Cycle of 10%. This means that it’s delivering power for 10% of its total wave cycle duration, and turned off for the remaining 90%.

Duty Cycles of less than 50% are not really very useful, and we can’t think of any reason why we’d want to do this, unless it was for pure experimentation.

The more useful values are over 50%, and we’ve seen 67%, 72%, 81%, and 93% being recommended by various experienced rifers.

At the other end of the scale, here’s a square wave with a Duty Cycle of 90%. This delivers power at a constant amplitude for 90% of the wave cycle’s duration, then turns off for the remaining 10%.

This is a lot more useful than the previous example.

However, it must be said that we’ve found that using an inverse sawtooth, a waveform naturally rich in both odd and even harmonics, is a better bet for killing pathogens, and a plain sawtooth is now yielding excellent experimental results for healing and detoxification applications.

Understanding Spooky Remote

Spooky Remote was introduced before the Spooky2-XM generator was available. So the only generator you could use with it was the UDB1108S. At that time, calibrating this generator had to be done manually with a multimeter.

Because this cheap and cheerful unit’s components tended to drift over time, you had to do your calibration routine at least once a month, but preferably every week — a painful chore if you were using a bunch of UDBs.

But Spooky Remote offered a brilliantly simple way to calibrate quickly and easily without needing a multimeter.

Every Remote has two red LEDs. One LED uses the positive part of the signal to illuminate, and the other uses the negative part. So when you loaded the “Signal Test” set and ran it, you turned the AMPLITUDE knob up full, then adjusted the OFFSET knob until both LEDs shone equally brightly.

When they did, your setup was calibrated — meaning that the positive and negative aspects of the signal were equal in strength. In other words, the signal’s Offset from the point of equal power was zero. This meant you could recalibrate as often as you wished, even in the middle of a Program, and we believe that the constant application of properly calibrated frequencies was responsible for at least some of the excellent results that started to come in after the Remote entered widespread use.

However, after the introduction of the Spooky2-XM generator, which is calibrated by the user entering values for Amplitude and Offset in the Spooky2 software, the Remote LEDs didn’t seem to have any purpose other than letting the user know that a signal was being transmitted.

Many users were confused.

Seemingly baffling LED behavior ranging from only one LED lighting to neither of them working was reported. But to those with “The Knowledge,” this was all normal, and to be expected.

The truth is that the LEDs are far more useful than they appear, and once you understand how they work, you’ll be able to judge at a glance a lot more of what’s going on in your generator.

Three things control how the LEDs respond to the signal — frequency, waveform, and amplitude. The following graphics were constructed in Spooky2 by a former Spooky Team member who didn’t own an oscilloscope. The following graphics were made to demonstrate Wave Cycle Multipliers. First, let’s look at frequency:

Remote & Frequency

This is a 1 Hz square wave. It completes one positive-to-negative cycle every second.

A: Signal is positive for half a second, so the left LED lights for half a second.
B. Signal immediately drops through 0 to negative.
C: Signal is negative for half a second, so the right LED lights for half a second.

The LEDs turn on and off very slowly, and are never both lit at the same time.

Now here’s a 32 Hz square wave — it completes 32 positive-to-negative cycles every second. Count the peaks — there are 32.

With this frequency, the entire A-B-C cycle described above takes place 32 times every second.

This means that for every one of those 32 cycles, the signal is positive for 1/64th of a second, so the left LED is lit for 1/64th of a second.

The signal then goes negative for 1/64th of a second, so the right LED lights for 1/64th of a second.

Now the LEDs are both flashing very quickly. Nevertheless, it’s always the case that only one of them is lit at a time.

Note that if you use a Wave Cycle Multiplier of 12, the frequency sent to the Spooky2-XM is divided by 12. Now let’s move it up a notch.

Here’s a 256 Hz square wave. Please note that a real one you’d see on an oscilloscope doesn’t look exactly like this — what we’re running up against here are the resolution limits of computer screens. Nevertheless, 256 cycles in a single second moves the peaks of each one so close to one another that the PC screen cannot show any degree of separation between them.

Now, the original A-B-C positive-to-negative cycle happens 256 times every second.

And for each of those 256 cycles, the signal is positive for 1/512th of a second, so the left LED lights for 1/512th of second.

The cycle then goes negative for 1/512th of a second, so the right LED is lit for 1/512th of a second.

Now each LED will appear to be constantly lit, at equal brightness. However, as you now know, it’s not possible for each LED to be lit at the same time, because the signal can never be both positive and negative at the same time, so what you’re seeing is an illusion that’s caused by the limits of the human eye.

That same illusion is what allows movies, which are a series of still photos transmitted in sequence at a frequency of about 24 per second, to appear to be a facsimile of real life.

We come up against a different type of limit when we start to transmit very high frequencies in the megahertz range — which is millions of cycles every second: the limits of some of our present-day technologies.

What happens with high MHz frequencies is that the cycle switches from positive to negative so fast that neither LED has time to switch on fully before it receives the signal to switch off again. The result is the LEDs appear to go very dim, and may even appear to be turned off completely.

This doesn’t mean that Spooky2, the generator, or the Remote have stopped working — just that current LED switching technology isn’t fast enough to keep up with what’s happening with an extremely fast signal. This is nothing to worry about.

Remote & Amplitude

However, there’s another scenario where the LEDs can appear to be very dim, or even unlit — and this one doesn’t involve very high frequencies at all.

Every time an LED lights up, it uses a very tiny fraction of the frequency’s motive power — amplitude, otherwise known as voltage. At amplitudes above about 5 volts, you won’t really see any difference in the luminance of the LEDs. However, if you set your amplitude lower than this, the voltage available to light up the LEDs drops off, and the result is that they appear to be dim. At very low amplitudes, they will look like they’re not working at all.

This is also nothing to worry about. In fact, it’s a good thing because it means that all of the frequency’s voltage is being used for the purpose intended — healing.

Remote & Waveform

Would it surprise you to learn that you can get a pretty good idea of which waveform is being used on a Channel from watching how the Remote LEDs behave at low frequencies?

For all of the examples we’ve already shown you, we used a square wave. With a square, the power is always constant at positive and negative polarities, and the change from positive to negative is almost instantaneous.

However, exactly the same positive-to-negative switching principles apply to all the waveforms in Spooky2, and at low frequencies, you’ll be able to see that the changes in brightness of both LEDs reflects the actual shape of the waveform.

Let’s go back to some of the original waveform graphics to explain what happens:


This concludes the extracted text from Part 18 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

Here’s what happens with a 1 Hz sine wave:

A: positive amplitude ramps up, so the left LED gets progressively brighter.
B: amplitude has reached its high point, so the left LED is at its brightest.
C: amplitude falls below 0, the LED dims and goes out, while the right LED starts to brighten.
D: negative amplitude has reached its low point, so the right LED is at its brightest.
E: amplitude once again starts to go positive, so the right LED starts to dim.

Here’s an inverse sawtooth waveform, also at 1 Hz:

A: positive amplitude falls at a constant rate, so the left LED slowly dims.
B: amplitude passes through 0, the left LED goes out and the right one comes on.
C: negative amplitude increases at a constant rate, so the right LED slowly brightens.
D: amplitude rises through 0 to peak positive, so the right LED goes out, and the left one immediately brightens fully.

Let’s take a look at the 1 Hz damped sinusoidal:

A: amplitude is at peak, so the left LED is fully lit. As amplitude ramps down, the LED dims and goes out, and the right LED comes on dimly and starts to brighten until it is fully lit.
B: amplitude falls away with 12 internal rises and falls passing from positive to negative through 0. So each LED will brighten and dim 12 times in succession, and the brightness ramps up and down gradually. With a damped square, the LEDs wouldn’t ramp up and down — they’d simply switch on and off alternately.
C: at this point, both LEDs are very dimly lit because of the low amplitudes. Finally, the amplitude returns to peak positive to start the cycle all over again.

By now, you should be able to predict LED behavior when Spooky Remote is fed a 1 Hz Square H-Bomb:

A: amplitude is at 0, so neither LED is lit.
B: amplitude immediately rises to peak positive level, then falls through 0 to peak negative level. This means that the left LED will light fully, then go out as the right LED illuminates fully.
C: amplitude proceeds through six smaller internal switches. So each LED switches six times in succession, but not to the same intensity of brightness as the first peak. With a Sine H-Bomb, the LEDs will dim and brighten gradually rather than switch.
D: Step B is repeated.
E: Step A is repeated.

Finally, before we move on, there’s one very important thing you will have realized from reading all the foregoing: The Spooky Remote LEDs are powered and controlled by frequency, waveform, and amplitude.

If Spooky2 is not sending a Program to instruct your generator to create these, the Remote will naturally receive none of them. So neither one of the Remote LEDs can possibly light up.

Now you, too, have “The Knowledge.”

You should experiment for yourself with the various waveforms and very low frequencies at different amplitudes so you can see for yourself the different results they produce in various combinations.

With a little practice and patience, you can learn to use the Remote’s LEDs as a useful tool rather than simply a way to answer today’s burning technical question:

“Is this thing on?”


Understanding Spectrum

We will explain how the Spectrum parameters affect the output signal, and give you some examples. This will give you a good handle on it all. But the first thing you must understand about Spectrum is what it’s meant to be used for.

Spectrum was designed to kill every organism foreign to the body. Its primary purpose is not to heal, not to support, not to detox. It’s really meant to be an executioner — for viruses, bacteria, fungi, mold, yeast, and parasites. So whenever you use it, you should also run detox and support Programs.

The first thing we will look at is – Mortal Oscillatory Rate. This is the actual frequency of the pathogen. When we transmit a frequency that is equal to the MOR of a pathogen, the pathogen will resonate with the frequency. Thus the pathogen will die.

The second thing we will look at is — Mortal Oscillatory Rate tolerance. Dr. Rife found that if you used any frequency that was within +/-.025% of the pathogen’s MOR, it would still be killed. The MOR tolerance frequency would be close enough to the pathogens MOR frequency that it would still resonate it sufficiently to kill it.

To see how this can be very useful, we’ll take a look at two frequencies — 150 Hz and 1,500,000 Hz (1.5 MHz). The tolerance for 150 Hz is 0.0375 Hz (0.025% of 150 Hz), which means that any frequency from 149.9625 Hz to 150.0375 Hz will kill a pathogen whose MOR is 150 Hz. Interesting, but not too useful.

However, it’s very important to remember that virtually all the frequencies we have today were developed on machines that had a top frequency limit of 10,000 Hz or 100,000 Hz. But Dr. Rife and Dr. Clark had found that the actual MORs of pathogens were up in the megahertz range — which these machines couldn’t transmit.

This means that we’re still dealing with low weaker sub-harmonics because of the technical limitations of the past. But that day is over now — Spooky2 can transmit up to 25 million Hertz. So here’s where MOR tolerance becomes useful to us:

The tolerance for 1,500,000 Hz (1.5 MHz) is 375 Hz, which means that any frequency from 1,499,625 Hz to 1,500,375 Hz will kill a pathogen whose MOR is 1.5 MHz — but it will also kill everything else whose MORs lie within that range.

And that’s not the only benefit. MOR tolerance up in the MHz range means we can take far bigger steps through frequencies and still be guaranteed we’re going to kill bad guys.

The third thing we will look at is power or — Amplitude:

Spectrum is a mathematical way to make one “parent” static or moving frequency produce up to 1,024 “child” frequencies simultaneously, spread equally above and below that frequency. While this is an amazing feat, you must never forget that a generator’s available amplitude is divided between all the frequencies it’s currently transmitting.

The Spooky2-XM and GeneratorX generators operate at a maximum of 20 volts.

So if you build a Spectrum that creates 1,024 frequencies at the same time, the amplitude of each would be 0.01953125 volts — less than one-fiftieth of a volt. While this might be useful in Remote Mode it’s certain that it would be no good in Contact Mode, which needs far higher voltages to penetrate the skin.

There are two answers to this problem. The first is to reduce the number of frequencies being transmitted so there’s more power available to each of them. The second is to use Spooky Central/Plasma.

Spectrum is a far more effective way to produce a cluster of frequencies around a set Center Frequency than by using any frequency wobble. Wobbled frequencies are produced one after another (they are linear), and thus their dwell is momentary. Spectrum frequencies are produced in parallel, and their dwells are thus all equal to the Center Frequency’s dwell.

Always plan exactly what you want to achieve. Once you get the hang of it, there’s no limit to what can be done.

So first let’s define our terms:

MOR or Center Frequency: this is your frequency on which the Spectrum will be centered — child frequencies will range above and below.

MOR tolerance or Frequency Tolerance: this is the tolerance of distance from the Center Frequency or MOR that the child frequencies can be spaced apart.

Wave Cycle Multiplier (WCM): this is how you set the number of child frequencies to be produced. Because frequencies are created both above and below the Center Frequency, the number of child frequencies you create will be twice the value you enter here.

Frequency Spacing (FS): this is the distance between child frequencies that will be produced.

Spectrum %: this is how you set the range within which frequencies will be created — Spectrum is always a percentage of your Center Frequency.

You will need to choose your Center Frequency, your MOR tolerance and your Wave Cycle Multiplier. From them you can calculate the required values for Frequency Spacing and Spectrum %. Let us look at the formulas.

  1. The formula to calculate the required Frequency Spacing value is:

Frequency Spacing = Center Frequency × MOR tolerance

  1. The formula to calculate the required Spectrum % value is:

Spectrum % = Wave Cycle Multiplier × 100 × Frequency Spacing ÷ Center Frequency

Let us look at some examples.

Example 1: We want a frequency of 1.5 MHz with a MOR tolerance of 0.025% and we want 100 child frequencies.

So 1.5 MHz is our Center Frequency and our MOR tolerance is 0.00025 and our WCM is 50 (100 child frequencies). There are 101 frequencies in all, our Center Frequency, plus 50 below it and 50 above it — our child frequencies.

So our Frequency Spacing would be the Center Frequency of 1,500,000 Hz multiplied by the MOR tolerance of 0.00025:

1,500,000 × 0.00025 = 375

And our Spectrum % would be the Wave Cycle Multiplier 50 multiplied by 100 multiplied by the Frequency Spacing of 375 Hz divided by the Center Frequency of 1,500,000 Hz:

50 × 100 × 375 ÷ 1,500,000 = 1.25

Example 2: We want a frequency of 500 Hz with a MOR tolerance of 0.025% and we want 20 individual frequencies.

So 500 Hz is our Center Frequency and our MOR tolerance is 0.00025 and our WCM is 10 (20 child frequencies).

So our Frequency Spacing would be the Center Frequency of 500 Hz multiplied by the MOR tolerance of 0.00025:

500 × 0.00025 = 0.125

And our Spectrum % would be the Wave Cycle Multiplier 10 multiplied by 100 multiplied by the Frequency Spacing of 0.125 Hz divided by the Center Frequency of 500 Hz:

10 × 100 × 0.125 ÷ 500 = 0.25

Now let us take a look at a frequency sweep spectrum example here:

Example 3: We want a Hulda Clark range frequency sweep of 76,000 to 880,000 Hz with a MOR tolerance of 0.025% and we want 96 individual frequencies. For this example we are going to use the Create Spectrum Sweep utility.

Here we type in the Program Name, set the Spectrum Low Frequency to 76000 and the Spectrum High Frequency to 880000 and set the Frequency Tolerance to 0.025% (MOR tolerance is the same as Frequency Tolerance). We set the Wave Cycle Multiplier to 96 and choose the Create Dual Weight Sweep type.

Click the Save button on the upper right.


Here are the settings for this sweep:

  1. Click Restore Defaults.
  2. In Signal Settings, set Out 1 and Out 2 amplitude to 20.
  3. In Waveform Setup, set Out 1 waveform to Sine wave, Out 2 to Sine wave.
  4. Using the 4th field of the Database Entry View set the WCM to 96 and Spectrum field of the Out 1 Sine waveform to 84.1% in Waveform Setup.
  5. In the Output Shadowing area, use the 4th field of the Database Entry View to set the Out 2 = ( Out 1 × .25 ) + 358500 Hz setting.

Making Waves

Spooky2 generates 9 different waveforms. Here’s what they are, and what they can do. First, the unaltered wave.

Sine: useful for healing with a gentle rise and fall in energy.
Triangle: smooth constant power rise and drop-off. Mainly experimental.
Square H-Bomb: world-first, square version.
Square: normally used to kill pathogens, with almost instant rises to full power.
Damped sinusoidal: used by Dr. Rife in the ‘30s. Very powerful.
Sawtooth: a smooth rise in power, then an abrupt drop — useful for healing.
Damped square: world first, extrapolation of Dr. Rife’s damped sinusoidal.
Inverted sawtooth: powerful killer, with an almost instant power rise.
Sine H-Bomb: world-first, a very powerful new sine.

Spooky2 offers 12 waveforms in Waveform Setup (Follow Out 1, Spike+Sync, and Inverse and Sync are waves created on the fly whose shapes depend on your settings). Additional waveforms are found in the Custom Waves Menus.

Now, here are the new waveforms generated by adding a second frequency that’s three times the first (the F2 control is described here):

Sine: add F1 to F2 (F2=3xF1).
Triangle: add F1 to F2 (F2=3xF1).
Square H-Bomb: add F1 to F2 (F2=3xF1).
Square: add F1 to F2 (F2=3xF1).
Damped sin: add F1 to F2 (F2=3xF1).
Sawtooth: add F1 to F2 (F2=3xF1).
Damped sq: add F1 to F2 (F2=3xF1).
Inv saw: add F1 to F2 (F2=3xF1).
Sine H-Bomb: add F1 to F2 (F2=3xF1).


This concludes the extracted text from Part 19 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

These are the waveforms that result from adding a frequency that’s 11 times the first (the Holland 11th Harmonic Effect):

  • Sine: add F1 to F2 (F2=11xF1).
  • Triangle: add F1 to F2 (F2=11xF1).
  • Square H-Bomb: add F1 to F2 (F2=11xF1).
  • Square: add F1 to F2 (F2=11xF1).
  • Damped sin: add F1 to F2 (F2=11xF1).
  • Sawtooth: add F1 to F2 (F2=11xF1).
  • Damped sq: add F1 to F2 (F2=11xF1).
  • Inv Saw: add F1 to F2 (F2=11xF1).
  • Sine H-Bomb: add F1 to F2 (F2=11xF1).

Double side band (DSB) amplitude modulation — this adds upper and lower harmonics. Frequency 2 is three times the first:

  • Sine: mod F2 using F1 (AM DSB, F2=3xF1).
  • Triangle: mod F2 with F1 (AM DSB, F2=3xF1).
  • Square H-Bomb: mod F2 with F1 (AM DSB, F2=3xF1).
  • Square: mod F2 with F1 (AM DSB, F2=3xF1).
  • Damped sin: mod F2 with F1 (AM DSB, F2=3xF1).
  • Sawtooth: mod F2 with F1 (AM DSB, F2=3xF1).
  • Damped sq: mod F2 with F1 (AM DSB, F2=3xF1).
  • Inv saw: mod F2 with F1 (AM DSB, F2=3xF1).
  • Sine H-Bomb: mod F2 with F1 (AM DSB, F2=3xF1).

DSB amplitude modulation again — this time Frequency 2 is Frequency 1’s 11th harmonic (the Holland Effect via DSB AM):

  • Sine: mod F2 using F1 (AM DSB, F2=11xF1).
  • Triangle: mod F2 with F1 (AM DSB, F2=11xF1).
  • Square H-Bomb: mod F2 with F1 (AM DSB, F2=11xF1).
  • Square: mod F2 with F1 (AM DSB, F2=11xF1).
  • Damped sin: mod F2 with F1 (AM DSB, F2=11xF1).
  • Sawtooth: mod F2 with F1 (AM DSB, F2=11xF1).
  • Damped sq: mod F2 with F1 (AM DSB, F2=11xF1).
  • Inv saw: mod F2 with F1 (AM DSB, F2=11xF1).
  • Sine H-Bomb: mod F2 with F1 (AM DSB, F2=11xF1).

Single side band (SSB) AM adds powerful upper harmonics — Frequency 1 is multiplied by Frequency 2’s third harmonic:

  • Sine: mod F2 using F1 (AM SSB, F2=3xF1).
  • Triangle: mod F2 with F1 (AM SSB, F2=3xF1).
  • Square H-Bomb: mod F2 with F1 (AM SSB, F2=3xF1).
  • Square: mod F2 with F1 (AM SSB, F2=3xF1).
  • Damped sin: mod F2 with F1 (AM SSB, F2=3xF1).
  • Sawtooth: mod F2 with F1 (AM SSB, F2=3xF1).
  • Damped sq: mod F2 with F1 (AM SSB, F2=3xF1).
  • Inv saw: mod F2 with F1 (AM SSB, F2=3xF1).
  • Sine H-Bomb: mod F2 with F1 (AM SSB, F2=3xF1).

Finally, SSB AM again with Frequency 2 multiplied by Frequency 1’s 11th harmonic (the Holland Effect via SSB AM):

  • Sine: mod F2 using F1 (AM SSB, F2=11xF1).
  • Triangle: mod F2 with F1 (AM SSB, F2=11xF1).
  • Square H-Bomb: mod F2 with F1 (AM SSB, F2=11xF1).
  • Square: mod F2 with F1 (AM SSB, F2=11xF1).
  • Damped sin: mod F2 with F1 (AM SSB, F2=11xF1).
  • Sawtooth: mod F2 with F1 (AM SSB, F2=11xF1).
  • Damped sq: mod F2 with F1 (AM SSB, F2=11xF1).
  • Inv saw: mod F2 with F1 (AM SSB, F2=11xF1).
  • Sine H-Bomb: mod F2 with F1 (AM SSB, F2=11xF1).

More on waveforms:

  • Sine: The gentle curve of the sine wave’s amplitude makes it suitable for healing. Its trajectory is the purest form of energy/motion, and you will see its shape throughout the natural world. Best for high frequencies, where it will also kill efficiently.
  • Square: The abrupt rises and falls in amplitude coupled with long peaks and troughs make this wave very suitable for killing pathogens. However, it’s also effective for healing, especially if low frequencies are used.
  • Sawtooth: Up to now, this does not have a history in Rife, so it’s still considered largely experimental. However, our experiments so far have shown that it’s a very effective waveform to use for healing.
  • Inverse Sawtooth: The sharp rise to peak level combined with the linear fall in amplitude make this waveform excellent for killing organisms, and it does this more effectively than the square wave. At higher amplitudes/voltages, it’s not really suitable for healing — but some users have reported good results using it at reduced power.
  • Triangle: Does not have a history in Rife — so it’s still experimental. Its linear slopes make for a less efficient “whip-crack” effect, but it may be useful as a possible more linear substitute for a sine.
  • Sine Damped: Dr. Rife’s well-known cancer-killer waveform, as documented by the Smithsonian. When liberally sprinkled with spikes, this becomes a fearsome weapon. But because it’s based on gradually decaying sine waves, it’s also excellent for healing applications (without spikes).
  • Square Damped: Damping applied to square waves — a brand new Spooky2 exclusive. Its energy trajectory makes it lethal for pathogens, and it’s currently also being tested successfully in healing situations.
  • Sine H-Bomb: Designed by John to feature energy spikes on leading and trailing edges. It’s based on sine waves, and this should make it a good choice for powerful healing. But it should also be useful as a pathogen killer.
  • Square H-Bomb: Some feel that this may be Spooky2’s most powerful killing machine. John has questioned if it may be too powerful for remote use, but many have used it successfully in this way without Herxing.

NanoGuide A: Other Uses

A former member of the Spooky Team owned three very expensive top-of-the-line commercial Rife machines that together cost the price of a small car. He returned the most expensive one for a partial refund because it kept breaking down. A second one never worked from the moment he took it out of the box. The third worked fine, and it was built like a tank, so it fulfilled the first necessity for any machine that’s going to be (literally) vitally important — reliability.

Yet he chooses to use the cheap and cheerful Spooky2 because he believes it’s the most powerful, effective, and versatile Rife machine that money can buy. Very little money. But Spooky2 isn’t just a Rife machine. Right now, it can also:

  • Make superior nano-colloidal/ionic silver.
  • Function as a powerful Clark zapper — with Spectrum zapping as an added bonus.
  • Be used very effectively as a foot tubs Rife system (a preset with instructions is included).
  • Eradicate insect pests and molds in the home.
  • Power a Spooky Cold Laser Wrist or Twin.
  • Drive a PEMF coil.

Colloidal Silver

Some forgotten facts were once common knowledge. Almost 100 years of ceaseless marketing and lies has convinced the public that drugs are the best way to combat illnesses — a lie becomes the truth if repeated often enough. Why? The most effective way to control any society is to get — and keep — an iron grip on the health of its members. Sick people can’t put up much of a fight.

It’s time for a change. Spooky wants everyone to take control over their own health. It all begins with education. And the truth.

Before money dictated health matters, cheap remedies were effective. The ancient Romans used plain honey to prevent cuts from becoming infected. Burdock (a common thistle) has been used for treating chronic diseases such as cancers, diabetes, and AIDS. It is a blood purifier that can also be applied directly to the skin to treat problems such as eczema, acne, and psoriasis.

No profits can be made from weeds, so drugs were created. The term “side effect” was invented to make drug dangers appear unimportant. The correct term should be “unwanted effect.” The US Department of Agriculture’s Division of Chemistry (later renamed the FDA) questioned the effectiveness of many of the time-proven cures. Finally, the big push came to make most natural cures illegal.

Before refrigeration was common, people would drop a silver coin into their milk jar to keep the milk fresh for longer. Silver cutlery was — and still is — used to combat bacteria. Silver has an amazing ability to kill viral, bacterial and fungal organisms. An independent test by Larry C. Ford, the MD of the Department of Obstetrics and Gynecology from UCLA School of Medicine, concluded that colloidal silver kills more than 650 bacteria, fungi, parasites, molds and fungi, all of which have the potential to cause diseases.

Silver is a threat to drug sales, so doubt needed to be placed on its safety. Reports of two people who drank massive amounts of incorrectly made ionic silver were widely distributed. Their skin had turned blue. These reports omitted the dangers of common drugs such as Paracetamol, which can cause devastating liver damage if just a few pills too many are taken regularly. This drug can be bought at any supermarket without prescription.

In 2009, the US Centers for Disease Control and Prevention (CDC), a notoriously conservative (and some would now say untrustworthy) body released a report which showed that prescription drugs killed 37,485 Americans in that year— versus 36,284 killed in road traffic accidents. Common drugs believed by many to be innocuous caused more deaths than heroin and cocaine combined in that year.

In contrast, silver is safe and effective. It has been used for over 2,000 years to prevent sickness and heal. Our bodies need silver to function properly.

It’s important to understand the difference between colloidal silver and ionic silver.

Colloidal Silver is small silver particles suspended in a liquid. These particles are stable and suitable for both external (skin) and internal use. It is the most desirable form of silver solution. Spooky2 can make true colloidal silver.

Ionic silver is silver atoms dissolved within a liquid. The atom size is much smaller than colloidal silver particles. Each atom is missing one electron, making them highly reactive. Ionic silver is converted into undesirable silver chloride when it encounters body salts, so may be suitable for external (skin) use only.

Marketing hype has created confusion. Most “colloidal silver” being sold and made is in fact more than 90% ionic silver which is only suitable for topical use. Once inside the body it becomes ineffective. The particle size of ionic silver is one molecule.

There are visible differences between colloidal silver and ionic silver. These drinking glasses contain two different batches of silver solution, each with roughly 15ppm silver concentration. The glass on the left was made using the old-fashioned direct current (battery) method. It has a high ionic content, no color, and is clear. Adding salt, however, will make it turn cloudy as the silver ions convert to silver chloride. The glass on the right has a high colloidal content and a golden hue. Adding salt will not alter its clarity. It was created over two days using very low current and the special Spooky2 waveform.

Instructions

Follow the simple steps on the next couple of pages to create true nano-particle colloidal silver with a high silver content.

The silver particle size will be very small. This increases effectiveness.

  1. Fill a glass or ceramic container with distilled water. Do not use tap or filtered water. These will almost certainly contain unwanted impurities and chemicals.
  2. Place two clean and shiny silver rods in the water. They must be more than one inch apart and larger than 14 AWG in thickness — 9 AWG is ideal because the surface area is greater.

This makes smaller particles and has the bonus of being stronger.

The rods should be at least 99.99% pure silver.

Find silver rods: StartPage search list.
http://tinyurl.com/mnnxx2w


This concludes the extracted text from Part 20 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

Connect one output channel of the Spooky2-XM generator to each rod. You can do this either by using a Spooky Boost signal processor or the red clips of two individual BNC-to-alligator clips cables. The Spooky2 Silver Kit comes with Spooky Boost and two 99.99% pure silver rods, and you can find it here.

Spooky2
Spooky2 Portable Colloidal Silver Generator Kit - Spooky2 This kit has everything you need to make the world’s top-grade nanoparticle colloidal silver. Colloidal silver is small silver particles suspended in a liquid. ...

Launch Spooky2 and use the calculator to estimate the Dwell you need to enter for the Colloidal Silver Generation–JW preset. You may have to go to step 5 and briefly run the generator to measure the Current (mA) with a multimeter so you can enter it in the calculator.

The six fields in the By Calculation pane are interactive. Changing a value in one will alter the values in the others. Enter your numbers in the top three to find the Dwell Multiplier you need to enter in the Options pane.

The total time needed to make your CS will be shown. In the By Measurement pane, enter the Initial TDS of your distilled water before you start, then the Final TDS of the end product (or during production). The estimated PPM will be shown beneath. Or enter a PPM value to get the target TDS value.

Load the Colloidal Silver Generation–JW preset. Enter the estimated dwell into the Dwell Multiplier field and start the generator. The waveform has been designed to produce very small silver particles of varying size. Do not rush the manufacturing process. Slower is better. Good luck!

Important Notes

The quality of CS will increase if it is made slowly. It can take more than a day to make a truly great batch. Use cold water. Hot water will speed up the process but the particle size will increase. Stir the water every hour to ensure the silver particles are evenly distributed. When your batch is done, it will be cloudy with sloughed-off silver oxide. Allow to stand for an hour before decanting so that this can fall as sediment to the bottom of the container. When the CS solution is ready for use it may be a light yellow/golden color. This indicates a very small particle size. You can shine a laser light in the solution and see a visible red line, indicating microscopic silver particles in suspension. Store the CS solution in a dark glass container. Plastics and ultraviolet light from the sun may cause the silver ions to lose their positive charge and clump together, losing their ability to heal.

What makes the Spooky CS protocol special?

Three unique features help Spooky2 produce remarkably high-quality colloidal silver.

  1. The triangular shaped waveform uses pulses of varying amplitude DC. The amplitude sets the silver particle size drawn off the silver rod. Differing sizes of particles will be drawn off, each nanometers in size.
  2. The waveform has a 10% DC offset that speeds up the manufacturing time.
  3. The silver rods do not require cleaning. Swap Waveform inversions will turn the silver hydroxide buildup on the anode (+) into plated silver that sediments to the bottom of the container. This prevents contamination of your silver solution.

JW On Making Superior CS

“It’s hard to find the strength of CS. People often use a TDS meter. However, colloidal silver is silver particles that are suspended in solution — only silver ions are dissolved. So TDS meters will only measure the ionic silver strength, not the colloidal strength.

“TDS meters measure the conductivity of water, and convert ohms to ppm.

“The CS that Spooky2 makes has an exceptionally high ratio of CS to ionic silver. The calculator takes the initial TDS reading (only the distilled water — this should be 1 or less) and compares it with the later/final TDS reading.

“From the difference in readings, Spooky2 ascertains the true amount of silver (in ppm, or parts per million) that is in solution.

“A more accurate way of determining the ppm is to use a multimeter set to milliamps.

“Before you begin, set it all up and start a program using any dwell multiplier. Measure the current that passes through one of the rods by putting the multimeter in series.

“This means removing a clip connected to one of the silver rods and attaching it to one of the multimeter leads. When the other multimeter lead touches the rod you removed the clip from, a current will be shown. Entering this current value into the calculator along with the volume of the water will give a good estimate of the time necessary to make CS.

“The current that passes through the solution increases over time as more silver sloughs off the rods. The purpose of the 10k resistor is to keep the current more constant and low.

“I’m making CS as I type this. The program has run for 191,519 seconds, and the current has increased from 0.21 mA to 0.3 mA. It will take 360,000 seconds in total to make four liters of amazing CS. This is just over four days. I don’t mind waiting. The job is slotted into my rig, and one generator dedicated solely to CS production is really a no-brainer.

“On the previous page is a photo I took last night showing the quality of my current batch. Remember, this is only halfway through production. The laser beam gets even brighter later. Ionic silver has no beam since it has no silver solids in suspension to reflect the light — because silver ions dissolve.

“As regards using it, I don’t swallow my silver. I swish some in my mouth for two minutes, then spit it out. You can gargle it, too. The silver particles are small enough to enter cells directly.

“I haven’t cleaned my silver rods at all and they don’t need cleaning.

“And you don’t have to wake up every hour to stir the solution! Just get a magnetic stirrer. I forgot to mention that I use one of these set to approximately 4 RPM.

“Above is a photo of the setup in its entirety.”

Clark Zapper

Before Spooky2, only the well-upholstered could afford to play with Rife therapy. If you weren’t well off, your only alternative was the zapper.

Invented by the wonderful and humane Dr. Hulda Clark, the schematics and instructions to build this at home using widely available inexpensive electronic components were given away freely.

So Spooky2 stands in exalted company.

Since those days, a whole new industry has sprung up around zappers. There are some very good ones, and there are some not-so-good ones. And virtually all of them cost more than a Spooky2 rig.

At its most basic, the original Clark zapper used one frequency — 30,000 Hz. And it killed everything you pointed it at. So how can one single frequency possibly do this?

The answer lies in the settings Dr. Clark chose. Because her device had to be battery-powered, she was limited to an amplitude of 9 volts. She chose a square wave because she wanted as many odd harmonics (both higher and lower) as possible.

Her real genius lay in specifying a 100% positive Offset because pushing a square wave like this makes it produce a huge spread of harmonic frequencies, from 0Hz up into the MHz range, all of them spaced 60,000 Hz apart.

Later, another zapper frequency was developed — 2,500 Hz. When used with the same settings, this produces a spread of harmonics that are 5,000 Hz apart. Many zapper users believe that this lower frequency is more effective for problems in hollow organs and body cavities.

Both versions are now in the Spooky2 database. We’ve also added a dual version that uses the two Outs to transmit both frequencies at the same time.

But why stop there? A second version of this for remote use incorporates Spectrum, too, making life Frequency Hell for pathogens and parasites.

Zapping is still most effectively done in Contact Mode, although Dr. Pankaj Mishra has kindly provided very useful Remote Mode programs in the Programs tab.

Contact Mode zapper programs should only be run for 7 minutes at a time, with a 21-minute break before zapping again. This break time is necessary to give your body a chance to get organized to deal with clean-up. You can also help out by running a detox Program. Zapping longer than 7 minutes in Contact Mode without the rest can result in burning yourself.

If you haven’t tried zapping, you should because it’s very effective. And it’s still the best way to kill a tapeworm safely.

Pests & Molds

A former Spooky Team member’s informal environmental experiments with Spooky2 and the Spectrum sweeps yielded some pretty astonishing results.

It all started at the end of summer 2013 with black mold on his natural wood and tiled floors. His former home was warm and dry, so finding this was a shock.

The mold was sticky and couldn’t be either swept or vacuumed — both bad ideas anyway. So the only way to deal with it was to get down on hands and knees to physically dislodge it, then very carefully clear one tiny area at a time.

Because he is spinally disabled, this was out of the question, so he had to find another solution.

He took a sample of the mold and put it in tape, then inserted it into his homemade DNA Holder attached to an older UDB1108S generator he was using at that time. He then ran the CAFL Fungus and Mold set in an endless loop.

It took a month to six weeks, but eventually that black mold turned grey, which he took to mean that it was dead.

A couple of weeks later, a correspondent whose home was infested with springtails wrote to him at his Delusional Insects website. She didn’t have Spooky, but she did have a commercial Rife machine. So he told her how to set it up for remote, use a dead insect as the remote transmission DNA sample, then transmit a frequency set that had been reported by another correspondent to drive collembola out of the body.

It worked — her home was cleared of collembola.

Shortly after the release of the Spooky Spectrum Sweep, he noticed one morning that he had large black ants in an unused bedroom — about 50-60 of them, all coming up from under the floor.

So he decided that he’d try the same trick. He killed one, put it in a paper tape wrap, then ran the Spooky Spectrum Sweep non-stop.

The numbers dropped dramatically almost immediately, and within a week they were all gone.

He also noticed that my fresh organic produce was developing molds very quickly. So he did the same with two different types — one blue, one white.

No more molds grew on my fruit and veggies!

Another escapade was with hordes of red ants in his kitchen. A dual-Remote Spooky2-XM ran the Converge Sweep on two corpses, and they were all gone in three days.

After that, he had yet another ant infestation by a different species. Again, he dealt with it using Spooky2, and they all disappeared from his kitchen — within five minutes this time. Since then, he’s had another three ant infestations in his kitchen. Spooky2 dispatched all his unwelcome visitors within an hour each time.

They were invading from his garden, where he said they were very welcome to live unmolested. But he didn’t wish to share my home with them.

He also eradicated an infestation of pesky drain flies in his bathroom. He ran the sweep for 30 days, and unwelcome visitor numbers reduced from 30-50 flies a day to zero.

There was most likely more than one gene pool involved in this particular infestation because of the length of time taken in comparison to the other insects.

Nevertheless, no more drain flies!

How does it work?

Well, just like us, insects have bacterial and fungal symbionts in their gut to help them digest food. The sweep kills these very quickly, and suddenly the pests are starving to death in the midst of plenty.

There have also been reports of Spooky2 being used successfully to eradicate fleas. The Spooky Spectrum Sweep wasn’t used in this case, but the CAFL set for Fleas.

He found this interesting because it means that insects for which a frequency set exists can be killed in the environment. Since there are frequencies for Bird mites in the database, this is good news for those infested both personally and environmentally with these dreadful pests.

It means that adults in the home will die at the same time as emergent young in the skin.

And because there are also frequencies for dust mites (Dermatophagoides), it’s also good news for asthma and allergy sufferers because it’s a non-toxic way to quickly eradicate dust mites in the home — simply by putting a few samples of sweepings in the Remote.

Unfortunately, Spooky2 is probably not going to be able to solve gardening problems. Outdoor infestations are far more likely to be composed of insects from many different gene pools, so only those genetically related to the transmission insect will be affected.

If you have insect or mold infestation problems, please give this a try and let us know how you get on.

Two of our users did just that, and they’ve allowed us to share their successes. The first involves beetles which were infesting a piece of artwork in a user’s friend’s home, and the second involves a dangerous black mold in the basement of a user’s home which was making the family seriously ill.

This is the sculpture. If you look closely at the bent leg on the left, you can see the holes left by the beetles. On the black plinth, you see some dead ones. When the clearance started, the sweep settings weren’t quite correct, so progress was slow. However, 



This concludes the extracted text from Part 21 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

when they were amended, many more were driven out to die:

In the lady’s own words: “About every six months for the past 10 years, 20-30 beetles would come out of the sculpture. They would crawl around the enclosure for a few days and die. Until the Spooky Spectrum Sweep, I never had more than a few at a time. When several dead ones were placed in the Spooky Remote and the sweep was run, beetles exited pretty much every day.”

This job took three months. A very large infestation like this means that vast numbers of eggs have been laid. The sweep can only kill feeding adults, not eggs, so these continued to hatch. For the last week of May, however, only a few beetles have appeared. And this lady now also reports another success driving out ants that were invading her home.

She writes: “This whole wall (8′ x 40′) was almost all black mold. This is what is left. It’s about an 8-inch circle. You can see the raised areas that used to be mold…

“We had a serious issue when we found that a water line running to our barn was leaking behind the walls of our finished basement. When we tore down the drywall, it was horrifying. The day all the drywall was off, our Spooky2 generators showed up and we started the remote killing with samples…

“Our two mold samples…one is black mold, which after checking this morning, is now gray. The other was some green mold from the same area…

“Last night I went to my basement to look at the mold situation. I found that about 99% of it has turned to a white powder. The green and the black mold are almost gone now! I’m so happy!

“When I came back up after the inspection and started to tell my husband, I just started crying…we have been very sick and tired. This nightmare is nearly over. I felt so sick for the past few years, and a few times I thought I was near death. I’m sooooooo happy! Thank you Spooky2!”

Note that the black patch in the photo which took longer to be killed than the rest is now also gone.

These two stories are just some of the many we’ve received from happy Spooky2 users — they’re also the only two we’re aware of where photos of the results were taken and subsequently shared with us.

And since seeing is believing, we’re also sharing them with you.

The presets developed for pests and mold are all contained in the Environmental folder.


NanoGuide B: The Universe

If you want to get the most out of Spooky2, it’s essential that you understand one very basic thing — energy. And in order to do that, you have to be prepared to completely discard your present beliefs about reality and the nature of the universe.

Because things are not what they seem to be.

Right now, you probably believe that the world you live in is solid. And it certainly seems that way — if you bump into a coffee table, you’ll hurt your shin and hop around the room in pain. The coffee table is matter, and so are you.

But what is matter?

Matter is made up of molecules. And molecules are made up of elemental atoms. The nature of those elemental atoms, and the way they’re joined together, determines the type of matter you’re dealing with.

Here’s an illustration of the difference between atoms and molecules.

The top row of spheres are single atoms of oxygen, carbon, and hydrogen. Single atoms are called elements.

Below them are simple molecules that are made up from those atoms: O2 is the type of oxygen we need to breathe, and it’s made from two single oxygen atoms.

Next is carbon dioxide, which we exhale. That’s made from two atoms of oxygen that have bonded with one atom of carbon.

The final molecule is water, made from two atoms of hydrogen and one atom of oxygen.

These are all very simple molecules. Two are gases, and the third is a liquid. Now we’ll look at a more complex molecule.

This is a molecule of heroin. It’s made from atoms of carbon, hydrogen, nitrogen, and oxygen.

The solid links between the atoms in the illustration don’t actually exist — they’re simply used in models of molecules to show how each atom is bound to its neighbors.

This method of modeling is called stick-and-ball.

As molecules go, heroin is fairly straightforward. But there are a great many others that are far more complex than this.

When you look at this molecule, you can see that it actually consists of one other thing besides its constituent atoms.

Empty space.

In fact, it’s more empty space than it is atoms.

Yet heroin isn’t a gas, and it isn’t a liquid — it’s a solid. A solid that’s mostly made up of empty space.

OK, but it’s still got a whole bunch of atoms in there, and they must be what give heroin its apparent solidity. So let’s examine a single atom and see what it’s made from.

We’ll pick carbon, since diamonds are made from this, and they’re one of the hardest and most solid things on Earth.

The nucleus in the center is composed of neutrons and protons that are tightly packed together. The rest of our carbon atom is six electrons, all orbiting the nucleus very rapidly.

Every type of elemental atom has a different number of protons, neutrons, and orbiting electrons.

You’ll notice that protons all have a positive electrical charge, and electrons all have a negative charge. Neutrons, as their name suggests, carry no electrical charge, and are neutral.

But, just like a molecule, an atom is once again mostly empty space.

And when you start to probe even deeper into the structure of neutrons, protons, and electrons, you find that they’re composed of even smaller sub-atomic particles. Interesting, but not terribly exciting so far.

Now let us show you something that may shock you.

Let’s gather together every single molecule that exists in the observable universe. We’ll split all those molecules into their constituent atoms, removing all the empty space.

Now we’ll make a necklace of all those single atoms end to end. How long do you think that necklace would be?

It would be the same length as the Earth’s orbit around the Sun — 600 million miles.

If you think that’s amazing, let’s go further now and remove the empty space in all those atoms, so we’re only left with real solid material. And then we’ll roll all these solid leftovers up into a ball.

How big do you think that ball would be?

Get ready for this: all the atoms in the observable universe, with all their empty space removed and compressed into a single ball, would be the size of one single PEA.

Solid matter is an illusion.

Matter is energy. And energy is movement from one state to another and back again. This movement of energy is called vibration, or oscillation. And it’s the mind-boggling speed at which this oscillation occurs that gives energy its appearance of solidity.

Think of a propeller on an airplane. When it’s stopped, it’s two or three distinct single blades. When it’s moving, it looks like a semi-solid disc. If you could build an engine that was capable of turning the propeller faster than the speed of light, the semi-solid disc of the propeller would become solid, and you could reach out and touch it without harm.

At this speed, linear time breaks down, and the individual blades are now in all their possible positions at the exact same instant. In other words, what were originally positions in time have now become positions in space.

So now we’ve identified three interrelated aspects of energy that relate to its manifestation as matter, and they’re not just the building blocks of the universe we’re all part of, they’re also the foundation stones of Rife therapy.

They are speed, space, and time, and we’ll look at them in the next section.

And we’ll see how the combinations of these three variables explain the infinite multiplicity we experience all around us.


Speed, Space & Time

Speed is a function of space and time. When you take a leisurely stroll, you’re moving through five miles of space in one hour of time — 5mph. When light takes a stroll, it moves through almost 671 million miles of space in one hour of time — 670,616,629mph.

When something vibrates, or oscillates, it’s energy moving through space and time. The difference is that the distance through space is almost infinitesimally small, and the time taken for the journey varies with whatever’s doing the vibrating. Another difference is that vibration is always a journey from A to Z and back again — it’s never in one single direction.

To simplify things, let’s call this journey from A to Z and back again a “state change.” Where energy is concerned, this state change is from positive to negative and back again, and as energy undergoes it, its amplitude, or power, changes. The speed at which this state change happens isn’t measured in miles per hour — instead, we measure it by finding out how often it happens in a given time. This is called “frequency.”

Everything in the universe, from an elemental atom to a star, has its own unique frequency. And the reason for this is the different number of protons, neutrons, and electrons that make up each elemental atom. But there’s more. When you take elemental atoms and make a molecule from them, that molecule now assumes its own unique frequency.

This happens every time you move one level up the scale of complexity. So the frequency of an elemental atom of oxygen is different from the frequency of the oxygen you can breathe (two atoms making up a molecule), and both are also different from the frequency of water (two elemental atoms of hydrogen bonded with one elemental atom of oxygen).

So frequency is a measurement of how fast energy moves through one single state change in a given time. This used to be called Cycles Per Second (CPS), but it’s now called Hertz (Hz).

But there’s another very important attribute of energy we haven’t looked at yet. Amplitude is a measure of how strong or powerful the energy is, and it changes throughout every state change. The change can be orderly or chaotic. Chaotic energy change is called “noise.” Here, we need only deal with orderly change, and we’ll do so in the next section.


Rife & Physics

Depending on what it’s being used for, Rife therapy works in a number of different ways.

Perhaps the most common use for frequencies is to kill pathogens, and the best description of how that process works that we’ve ever heard comes from John:

“Imagine a cowboy with a whip. He brings the whip back, then forward. When the sinusoidal energy wave traveling down the leather reaches the end, it must change direction very quickly. When it does, there is a loud ‘crack’ as the speed of the tip exceeds the speed of sound.

“It is only when the direction changes that the energy is expended. This is a close analogy to why only the peaks and troughs of a waveform create the output frequencies. These are the points in the wave where the voltage and fields change direction.

“Technically, it can be explained as conservation of momentum. Momentum is a vector that has direction. Momentum will not turn corners, so some of it is expelled as energy.”

This principle explains how “whiplash” injuries sustained in car crashes can be so physically devastating.

So now, here’s the unsuspecting pathogen, minding its own business, busy making your life miserable, and buzzing along at its own natural frequency.

Out of the blue, it now finds itself vibrating with much greater force because you’ve just transmitted its own natural frequency into your body by “cracking the Spooky2 whip” repeatedly. Adding two identical frequencies to each other greatly increases the energy in the target system, just as two ocean waves become bigger and more powerful when they conjoin as one.

But your overlaying waveform now controls how those conjoined energies behave. If you’ve chosen a wave with abrupt direction changes in energy, the rapid and repeated “whip-cracks” will cause electrical state changes that can damage, disable, or devitalize the pathogen.

Some frequency sets are specifically designed to disable specific life-systems, cell-wall components, or functions, so that a pathogen can no longer reproduce, take in sustenance, or even move. So it will quickly die.

For detox, the repeated application of energies serves to “bump” pollutants out of cells and tissues to where they can enter the blood or lymph and be removed by the liver and kidneys. The frequencies work pretty much like a jackhammer, and the result is the dislodgment and mechanical movement of materials foreign to the body.

For healing, the process is completely different and works on the principle of frequency entrainment. Take two grandfather clocks and stand them against the same wall. Now set their pendulums swinging out of sync with each other. Within a few days, both pendulums will have come back into perfect sync with each other, and will remain that way until they’re disturbed again.

That’s entrainment.

Another example is a little more mysterious and is seen only in girls’ boarding schools and university dorms. At the start of the term, the girls’ natural cycles are all out of sync with each other. Within a few months, they will all have synchronized to within a couple of days of each other.

That’s also entrainment.

So if you take the frequencies of a healthy liver, or a robust immune system, and you transmit them into a body where these are not so wonderful, within a few days frequency entrainment will have taken place, and things will start looking much better.

Some experienced Rife researchers also maintain that since life itself is frequency, the simple act of transmitting beneficial frequencies into the body — any beneficial frequencies — will act to “wake up” the immune system, “remind” it of its function, and set it to work again properly.


This concludes the extracted text from Part 22 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

The Golden Rule of Rifing

Any living thing that lives in or on you, that consumes your energy or resources, and that confers no benefit upon you in exchange, is a parasite. This includes insects, fungi, bacteria, and viruses.

It may surprise you to learn that, with the possible exception of viruses, all parasites themselves have parasites. Viruses and spirochetes can parasitize bacteria. Fungi can parasitize larger fungi. They can also host viruses, bacteria, and insects. And insects can harbor many different parasites internally and on the surface of their bodies.

When you kill large parasites (“large” by comparison with bacteria), you are leaving all their internal and external parasites alive. When the large parasite decomposes, all those living fungi, bacteria, and viruses are released into your bloodstream.

And now you’re in big trouble. Since you’ve just killed their hosts of choice, you will have to take their place. You’ve just given your already-overburdened immune system a few million extra headaches to deal with.

So the rule when rifing is this:

Work from smallest to largest.

This can also be stated as:

Work from the inside to the outside, from the things contained to the container itself.

If you proceed like this you won’t end up in awful trouble, because when you finally get to kill your biggest parasites, you will already have killed everything they might have been carrying.


NanoGuide C: Troubleshooting

If you don’t have a PC you can rely on, then you don’t have a Spooky2 rig you can rely on either. Although it’s not always possible, it’s best to dedicate a computer to Spooky2 if you can, and use another one for social and internet activities. That’s what some users have chosen to do, and despite running very large rigs non-stop over almost three years, they’ve never had a problem.

If you’re technologically challenged, it may be a good idea to take a few evening classes on PC basics at your local library or community center so that you know how to navigate through the Windows file system and perform elementary tasks. Or get hold of a copy of “Windows for Dummies”!

If your PC is not so well-behaved, it’s possible that a number of things may happen when you launch the software:

Runtime Error 8002: Invalid Port Number:

This is a Windows error and normally indicates that the PC is confused about exactly what’s connected to its USB ports. It’s usually resolved by restarting the PC.

Remedies for Driver Problems:

Sometimes, an incorrectly configured PC or other software already installed can interfere with driver installation calls. You can fix this by installing drivers manually. Here’s how:

  1. Click the Utils menu on the menu bar and choose Install Spooky2–XM Drivers command if you have the Spooky2-XM generator, or for Spooky2 GeneratorX choose Install GeneratorX Drivers.
  2. The installer should launch and take you through the installation process. When it’s done, quit everything and restart your PC and Spooky2. You should now see your red physical Generator Button(s), plus the VG Button. If the driver installer doesn’t launch, or if it does launch but nothing has changed and you don’t see your Generator Button(s), it’s time to take a look under the hood:

(Note that the operating system shown here is Windows 7, but this information is broadly applicable to all versions.)

Click on the Windows Start Menu at the bottom left corner of your screen. Click into the Search Box and type:

device

You’ll get a list of results. The one you need is Device Manager (highlighted in the screenshot on the left).

Click on it to open Device Manager.

The window shown in the next screenshot will open.

But first, an explanation: there are two kinds of accounts on Windows — Administrator and User. If you log in using an account with admin rights and permissions, you can pretty much do anything you like on the PC. However, it’s not a good idea to go online using an Admin account because hackers can put this power to use if they get past your firewall. The answer is a User Account. This has less power to change anything, so it’s safer for online use. However, it can cause problems with certain kinds of software installations.

Thankfully, there’s a way round this without having to log out and back in as Administrator. First, quit Spooky2. Then click on the Windows Start Menu and choose Computer. The Start Menu will disappear and a new window will open.

The highlighted icon shown here is your (C:) drive.

The window now displays a list of all the folders on your hard drive. The Spooky2 folder is highlighted. Double click it.

Now you can see everything that’s contained in the Spooky2 folder.

This folder is where you’ll have to visit if you wish to manually install a new custom database, or edit your existing one in Notepad.

The top ten icons are folders, the rest are files (folders always contain files). The third folder in the list on the left—CP210x_VCP_Windows — contains XM driver installers.

Double click this folder to open it.

If your PC is a recent 64-bit model, choose the installer whose name ends with “x64.”

If it’s an older 32-bit machine, choose the “x86” installer.

In either case, right click on the file and choose “Run as administrator” from the context menu that pops up.

This will temporarily give you the permissions to install software into the deeper levels of the operating system.

When the installation finishes, it’s best to restart your PC because some flavors of Windows require this to correctly register newly installed components.

If, after all this, Spooky2 still can’t find your generator, it’s possible that your installation is damaged. In this case, it’s best to uninstall, then run a fresh copy of the installer again. Here’s how:

Right-click on the Windows Start Menu at the lower left of the screen and choose Control Panel as shown below.

The Start Menu will disappear and a new window will open.

If you haven’t been here before, this is probably what you’ll see — not terribly informative or useful. So click on the View by menu at the top right and change it from Category to Small icons. And this is what you’ll see instead:

Here, we’ve highlighted the XM’s Silicon Labs driver. You can also see the Spooky2 entry further up the list. To uninstall, either double click the name, or select, then click Uninstall at the top of the list.


This concludes the extracted text from Part 23 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

Uninstall the driver package, but don’t bother trying to uninstall Spooky2 — Windows isn’t very effective at removing anything that doesn’t have a registry entry. So it’s quicker and easier to manually delete it. To do this, simply navigate to the Spooky2 folder as you did before:

Windows Start Menu > Computer > Hard Drive (double click). Then drag the Spooky2 folder to the Recycle Bin and empty it.

Now you can download a fresh copy of the installer and try again. To do this new installation, we advise disconnecting from the internet, logging into an Administrator account on your PC, and installing Spooky2 for all users. Then restart the PC and log into your normal User Account so you can re-enable internet access if you wish.

Finally, click the System tab, then enter the number of generators you’ve connected into the Generator Count field near the top, and Spooky2 will find your entire rig a lot quicker on subsequent launches.

Generators Missing:

If you have four generators connected, but only three red Generator buttons, it means that either the driver hasn’t installed properly for the particular port your missing generator is connected to, or your COM port may have become a phantom port, or the generator’s USB cable may be faulty.

To fix the first, quit Spooky2, disconnect each generator’s USB cable from the PC/hub, and restart the PC. One by one, reconnect the generators and watch the right side of the Taskbar for alerts that tell you whether the driver install for that port was successful. With luck, they should all be. If not, it’s time to try swapping the USB cable for that missing generator so that Windows can identify it and install the correct driver. To address your COM port becoming a phantom port, try the Device Cleanup Tool described here.

Installing a Beta/EXE

The latest stable version of Spooky2 can always be found on the Spooky2 website’s Downloads page. This is the one that most people will wish to use. But John White sometimes provides advance beta versions of the next proposed official release for download on his own site, often as software-only EXE files. “Beta” means that they’re test versions, and so may contain bugs. And this is the main reason that they’re made available — so that experienced users can download and test them, then report any bugs found so they can be fixed for the next official release.

The length of time between official stable releases is generally two months, but three or four beta versions may be released for testing in the same period, and the final beta then becomes official and is uploaded to the Spooky2 website.

At that time also, if an update contains no changes to Spooky2’s support files, an EXE file download may also be provided for users with existing installations.

Because of the nature of beta software, no technical support can be provided since it’s essentially a work-in-progress. So unless you know your way around Spooky2 and your PC, it may not always be a good idea for you to install a beta, especially if you’re dealing with something serious. But if you wish to go ahead anyway, here’s how to do it:

Download the beta (or EXE) to your Desktop. The file name will always lack the word “_Setup” and end in “.exe.” This means that it’s an executable and doesn’t need to be decompressed like a .zip file or double-clicked like a full Setup installer. Click once on the file to select it, then press Ctrl C on your keyboard to copy it.

Navigate to the Spooky2 folder — Windows Start Menu > Computer > Hard Drive (double click).

Click anywhere on the list of files, then press Ctrl V on your keyboard to paste the beta into the folder. You don’t have to worry about the beta replacing your existing installation because its file name is different. However, you will need to make an easy way for yourself to launch the new beta.

To do this, you can either create a Shortcut, or you can “pin” the beta to the Taskbar or the Windows Start Menu. For a Shortcut, right-click on the beta file and select Create shortcut from the Context Menu that pops up. Then drag the newly created Shortcut out of the Spooky2 folder and onto your Desktop.

You can then close the Spooky2 folder window because double-clicking the Shortcut will now launch the new beta version. To pin the new version to the Taskbar or the Start Menu, you also right-click on the beta file, but this time choose either Pin to Taskbar, or Pin to Start Menu. Clicking on the beta’s icon in either of these two locations will then launch your new version. The following screenshot shows all the options:

The Context Menu pops up when you right-click on the new Spooky2 beta file. The Pin to Taskbar and Pin to Start Menu options appear close to the top of the menu. The Create shortcut option appears closer to the bottom.

Installing a Database

There are two different file formats for databases used in Spooky2 — ZIP and CSV. The ZIP format we use is encrypted, cannot be manually unzipped, and cannot be read by any software but Spooky2. This is to help prevent third-party profiteering on planned future frequency development, and the main database now comes in this format.

Please note once again that this can only be unzipped and read by Spooky2.

CSV files can also be read and loaded as custom databases, and these can be edited and used normally.

How to Install a Main Database (ZIP File)

‣ Either use a browser or the Download Database command in the Database Menu to download the database file, then quit Spooky2.

‣ Go to your Downloads folder and double-click on the Frequencies.s2d.zip archive to open it. Click on Frequencies.s2d, then press Ctrl C on your keyboard to copy it. You may not see the extension .s2d if your Folder Options in the Window File Explorer has extensions hidden.

‣ Now navigate to the Spooky2 folder — you know how to do this by now.

‣ You’ll see the older Frequencies.s2d file in the folder, and you have two choices — you can either: ✓ Drag the older file into the Recycle Bin, then click back into the Spooky2 window and press Ctrl V on the keyboard to paste the new file in. ✓ Leave the existing file where it is and just press Ctrl V. The existing Frequencies.s2d will be overwritten.

‣ Close the window and launch Spooky2. The new database will be loaded into memory and be available for immediate use.

How to Install a Custom Database (CSV File)

Click the Database menu on Spooky2’s menu bar and choose Select Custom Database #2. A Windows file navigation dialog will open. Navigate to the folder that contains your custom CSV file.

To load one into Spooky2, select it, then click the Open button to make it immediately available in Spooky2.

The Refresh Database command reloads the custom file after manual edits.

Hardware Notes

XM Auto Sync

When the Spooky2–XM generator was first launched back in January 2014, the Auto-Sync function triggered by the selection of Inverse and Sync or Spike+Sync wasn’t incorporated in the firmware because these features hadn’t yet been developed by John White.

This was rectified about a fortnight later. However, this means that the first batch of generators built must have their outputs manually synchronized.

We have now identified the range of serial numbers involved:

P/N24140001 – P/N24140181: these XMs have no Auto-Sync function.

P/N24140182 – P/N24140365: if the Revision No. is 2.85, Auto-Sync is built in. If not, the generator must be manually synced.

Depending on when you bought your generator, you may have an extra step to complete when you wish to use Inverse and Sync. Models sold from about two weeks after the range was launched will automatically synchronize both their outputs when you select Inverse and Sync or Spike+Sync in Spooky2. So if you bought yours after that time, you can skip this step.

If you were an early adopter, simply enter the following key sequence on the generator’s front panel:

CH2 – F5 – F5 – Sync – T.F.

Note: after you’ve finished your Inverse and Sync session, you can enter the exact same key sequence again to desynchronize the outputs and return the generator to normal use. Later models automatically desynchronize when you reselect Follow Out 1.

Preventing Communication Board Damage on Old Spooky2-XMs

Older Spooky2-XM generators had communication boards that were susceptible to burning out when the generator was not connected to its power adapter. A utility called Spooky2 USB Power Fix v1.01 that can remedy this issue is available here. This problem and using the utility to fix the issue is described here.

Thanks and Acknowledgements

The knowledge this User’s Guide contains comes from many sources, without whom it could never have been written. Inevitably, it will contain errors, which are ours alone, and omissions, which you can help fix.

Our thanks go to:

  • Alvin Rose
  • Argyrios Argyropoulos
  • Blue Aquarian
  • Bryan Yamamoto
  • Chaffee Cline
  • Chris Aguirre
  • David Bourke
  • David Halliday
  • Echo Lee
  • Ed Von
  • Gwen Burley
  • Hans Rikkerink
  • Jason Elliott
  • Jeff Kaczor
  • Joe Strothman
  • Johann & Tania Stegmann
  • John White
  • Judy Buduccio
  • Karl Becker
  • Kate Hu
  • Kylin Zhang
  • Manuel Mallo
  • Marcello Allegretti
  • Michelle Mullins
  • Nick Dewey
  • Paul Gruszka
  • Robert Wolcott
  • Roman Nowak
  • Sebastien Mercier
  • Sharyn Peacocke
  • Suzi Smith
  • Suzie Winter
  • Syyenergy7
  • Ting Ting Luo
  • Trevor Nelson
  • Walt Dod
  • You

Precautions for Users

If you suffer from impaired liver or kidney functions, please exercise caution when using Spooky2. Frequency generation systems should NEVER be used while pregnant. Please do not operate the Spooky2 frequency generation system while driving or using dangerous machinery. Please keep your Spooky2 frequency generation system out of the reach of children. If you feel nauseous, faint, dizzy, or have ‘flu-like symptoms’ or headaches after exposures to Spooky2’s frequencies, please drink lots of pure water and shorten your future Spooky2 session times appropriately. Because no electricity is passed into the body when using the Spooky2 frequency generation system to broadcast frequencies via nonlocal space (Remote Mode), this system should have no ill effect on the electrical or mechanical components of cardiac pacemakers or internal defibrillators. But, as always when using frequencies, please proceed with care and caution. If you do suffer with heart problems, or wear a pacemaker or other electrical implant, you should NEVER attach electrodes to the Spooky2 system. Please use Spooky2’s Remote Mode ONLY.

NEVER attach TENS pad to the neck or the head for treatments or biofeedback scans. Instead, place the TENS pad on the shoulders or lower on the body. An unbalanced waveform used with Contact Mode can cause burning. A balanced waveform, when you look at its shape, the area above zero volts is equal to the area below zero volts. A normally balanced waveform is the default Square wave or Sine wave. You can make these balanced waveforms unbalanced by changing the offset to a nonzero value, or for Square wave changing the duty to a value other than 50. For an unbalanced waveform, you can help prevent burning by using the low powered Colloidal Silver port of Spooky Boost, and limiting the treatment time to 7 minutes with a 21-minute break between treatments. In general, it’s best to experiment with Spooky2 before about 5 pm because the excitation effects of frequencies on human cells can affect sleep. However, depending on the nature of your experimentation, Spooky2 can be run overnight if desired. Finally, when experimenting with Spooky2 or any other frequency generation system, proper hydration will produce better results. As a general rule, it’s best to drink 4-8 pints of pure water daily, half of it before noon.

On behalf of all the people who assisted in the development of Spooky2, we wish you all a long and healthy life.

The Spooky Team

Legal Notice & Disclaimer

Cancer Clinic NZ Ltd, Clean Technologies, John White, Echo Lee, supporting staff and crew (hereafter referred to as Team Spooky) ARE NOT RESPONSIBLE for any damage or injuries of any sort or form that may be sustained by any person or persons, any animal, or to any equipment or any other thing or things. The equipment, devices, and methods used by Team Spooky have not been inspected or approved by any governmental or medical agency or inspection service. No medical claims are made for, nor implied by Team Spooky.

You are advised to always consult with your physician or other health care professional at any time should you have or think you might have a health problem. Please check with your physician or other health care professional before starting any diet, exercise, taking over-the-counter (OTC) medications or supplements and especially before taking any prescribed medication. Never stop taking any prescribed medications without first consulting your physician. Please seek the advice of your doctor or healthcare professional before using Spooky or Spooky2.


This concludes the extracted text from Part 24 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

Spooky2 Software License

Although the source code is © John White, this software is free, and has been written for the greater benefit and knowledge of all mankind. You are actively encouraged to pass it on freely to everyone you know, as long as it’s accompanied by this document.


This concludes the extracted text from Part 25 of the Spooky2 User’s Guide. If you need further assistance or more text extracted, please let me know.

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